Weapons
You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago.
Equipping weapons and items[edit | edit source]
Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats.
Clicking into the item will show you a list of items you have obtained that can be equipped in that slot. To equip the weapon, click it and select ‘Take from Storage’. If a weapon is already in use by another gangster in your crew, their face will appear beside it, like Gibby’s handsome mug in the picture below.
Effective range[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.05. |
Range (meters) |
Point-blank | Close | Medium | Long | Very long | Point-blank (shotgun) |
Close (shotgun) |
Medium (shotgun) |
---|---|---|---|---|---|---|---|---|
1 | +30% | +25% | +15% | −30% | −50% | +30% | +25% | +20% |
2 | +25% | +23% | +15% | −20% | −40% | +20% | +22% | +18% |
3 | +20% | +20% | +13% | −10% | −30% | +10% | +18% | +16% |
4 | +10% | +15% | +13% | −10% | −25% | +5% | +15% | +14% |
5 | – | +10% | +12% | −5% | −20% | – | +10% | +12% |
6 | – | +5% | +12% | −5% | −15% | – | +5% | +10% |
7 | – | – | +11% | – | −10% | −20% | – | +8% |
8 | −5% | – | +11% | – | – | −20% | – | +5% |
9 | −5% | – | +10% | – | – | −20% | −10% | – |
10 | −10% | – | +10% | – | – | −25% | −20% | – |
11 | −10% | −5% | +5% | – | – | −25% | −20% | – |
12 | −15% | −5% | +5% | – | – | −25% | −25% | – |
13 | −15% | −5% | – | +5% | – | −30% | −25% | −10% |
14 | −20% | −10% | – | +5% | – | −30% | −30% | −10% |
15 | −20% | −10% | – | +10% | – | −30% | −30% | −20% |
16 | −25% | −10% | −5% | +11% | +5% | −35% | −35% | −20% |
17 | −25% | −20% | −5% | +12% | +5% | −35% | −35% | −25% |
18 | −25% | −20% | −10% | +13% | +5% | −35% | −35% | −25% |
19 | −30% | −20% | −10% | +14% | +5% | −45% | −45% | −30% |
20 | −30% | −25% | −15% | +15% | +10% | −45% | −45% | −30% |
21 | −30% | −25% | −15% | +16% | +15% | −45% | −45% | −35% |
22 | −30% | −25% | −20% | +17% | +20% | −50% | −50% | −35% |
23 | −30% | −30% | −20% | +18% | +25% | −50% | −50% | −45% |
24 | −30% | −30% | −25% | +19% | +35% | −50% | −50% | −45% |
25 | −30% | −30% | −25% | +20% | +40% | −50% | −50% | −50% |
Range (meters) |
Point-blank (shotgun) |
Close (shotgun) |
Medium (shotgun) |
---|---|---|---|
1 | +15% | +15% | +15% |
2 | +10% | +10% | +15% |
3 | +5% | +5% | +10% |
4 | – | +5% | +10% |
5 | – | – | +5% |
6 | – | – | +5% |
Range | Point-blank | Close | Medium | Long | Very long | Point-blank (shotgun) |
Close (shotgun) |
Medium (shotgun) |
---|---|---|---|---|---|---|---|---|
Meters | 3 | 5 | 9 | 15 | 20 | 3 | 4 | 5 |
Explosives[edit | edit source]
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Projectile weapons[edit | edit source]
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Weapon types[edit | edit source]
Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations:
- Handguns: These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols.
- Heavy machine guns: The heavy machine gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your marksmanship due to their unwieldy nature.
- Submachine guns: The iconic mobster weapon, the submachine gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all submachine guns suffer from an inherent marksmanship penalty.
- Shotguns: Primarily a primary weapon type, shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot.
- Rifles: Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the sniper rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights.
- Sniper rifles: Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, sniper rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper rifles are almost useless in short to mid range fights, suffering a large marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic fire action.
Ammo[edit | edit source]
References[edit | edit source]
- To update page content see reference files in folder /EmpireOfSin/EmpireOfSin_Data/StreamingAssets/GameData_Win64~/Lua/Scripts/DataSheets/:
- For weapon stats and flavor text see reference file WeaponStats.lua.
- For weapon ranges see reference file WeaponRanges.lua.
- For ammo stats and flavor text see reference file SpecialAmmo.lua.