So you got a crew together, and you’re ready to start taking over Chicago. You’re gonna need some rackets if you wanna beat out all your competitors. There are five kinds of rackets in Empire of Sin - breweries, speakeasies, brothels, casinos, and hotels. Each has their own functions and benefits. Upon starting a new game, you will have a safehouse, a brewery, and a speakeasy. After that, it’s up to you to decide how best to expand your empire. Below the various rackets and their uses are explained in detail.
Overview[edit | edit source]
Breweries[edit | edit source]
Breweries are represented by a large keg on the map. Breweries are the engine of any criminal empire during Prohibition. While they aren’t the only way to obtain alcohol, having your own steady supply is critical to keep things running smoothly. Now, breweries are unlike other rackets in that they don’t make profits directly - the hooch will have to be funneled into other rackets or sold to other gangs to turn any profit. You will need alcohol to get your speakeasies running and to increase the profit of your brothels and casinos. The size of the brewery - small, medium, or large - determines the amount of alcohol it produces, while it’s Production upgrade level determines the alcohol’s quality. For more on upgrades see the Upgrades section below. At the base level of production, breweries produce the following amounts:
- Small - 8 Barrels
- Medium - 16 Barrels
- Large - 32 Barrels
These can be increased through production upgrades or by the effect of a synergy. Synergies are explained in detail in the Neighborhoods section.
The amount of alcohol your rackets consume is determined by the racket type, and the amount of customers in the racket.
Any surplus alcohol will be stored in your Breweries - their storage capacity is determined by their size and Storage upgrade level. A brewery will stop producing when it reaches this storage limit. Managing your Alcohol is discussed in more detail in the Economics section.
If you’re in good standing with other factions you can walk in and poison their alcohol supply. They will accuse you when they find out but if you’re a smooth talker you might be able to pin it on someone else.
Speakeasies[edit | edit source]
Speakeasies are represented by two beer bottles on the map. Everybody’s looking for a drinkin’ hole in a dry town, and you're happy to oblige them. Speaks are where all that hard-won hooch is gonna end up being sold. Speakeasies are very profitable, but require a constant stream of alcohol to make any money. Unlike casinos or brothels, running out of hooch won't just harm your profits, it’ll stop you making any entirely.
Casinos[edit | edit source]
Casinos are represented by a deck of cards on the map. Casinos have a high-rate of profit, too, but their income can be unpredictable. Some lucky Joe can win big in any given month, lowering your income. By the same token, your income can be much higher than usual.
Brothels[edit | edit source]
Brothels are represented by a heart icon on the map. Brothels are cheap, reliable, and don’t require any alcohol to function. They can be an easy source of revenue for a criminal empire trying to get on its feet.
Hotels[edit | edit source]
Hotels will be the only legitimate business you run, but they don’t bring in any money - only crime pays. You want hotels to increase the number of customers in your neighborhoods. The more customers there are, the more of them you can pack into your rackets. Hotels will also increase the benefit from any combination bonuses you have - bonuses granted for having different combinations of rackets in a neighborhood.
Safehouses[edit | edit source]
Safehouses are represented with a house icon with the picture of their owner in the middle. A Safehouse is a useful stronghold to have in a neighborhood. You will start out a new game with one, and can build additional ones in other neighborhoods. Safehouses are equipped with small breweries, but otherwise do not generate profit. A Boss can be assigned to your starting Safehouse, and a Lieutenant can be assigned to a Safehouse built in other neighborhoods. If someone is assigned to a Safehouse, they can’t take part in combat or other actions, but you gain increased Loyalty gain for all Gangsters in that neighborhood, increased Draw to your rackets, and additional guards in your Safehouse.
To assign a boss or underboss to a Safehouse, move them inside the Safehouse and click on the desk. Choose the Assign option.
The next screen will show you the benefits for assigning the chosen character. Click “Assign” to confirm the action. The assigned character will be shown sitting at the desk, and will not be usable for any other action until unassigned.
Note: When you open a safehouse in a remote neighborhood you are asked to assign a lieutenant. At the moment you have to pick a Made gangster from your crew, but you can also back out of it and keep the safehouse. You can assign a lieutenant to it, or even swap the one you had picked earlier. The current way to do it is to go inside the safehouse, select only the gangster you want to assign and right-click on the desk. One of the options will be "Assign".
Acquiring rackets[edit | edit source]
There are three primary ways to take over a racket: if you have the cash, you can buy an empty building and turn it into a racket of your choice. If you don’t want to spend your hard earned dough, you can directly attack another boss or minor faction’s racket, or a Derelict Building occupied by Thugs. Lastly, killing another major faction’s boss will give you all the rackets in their empire immediately.
If you are successful in your attack, you can Take Over, Ransack, Smash Up, or Raze the building. Ransack loots the building and renders it unusable by any faction for a short amount of time, while Razing makes the building unusable permanently.
Take Over allows you to convert the building to a racket of your choice. If the building is already a racket, maintaining it as that kind of racket costs nothing. However, changing it to a different kind of racket costs money, varying depending on the type of racket.
Upgrading rackets[edit | edit source]
Now that you’ve got your racket, you want it to start pumping out as much hooch or money as possible. Rackets can be upgraded in the following ways:
- Word of Mouth: Increases the draw of your racket, bringing in more of the neighborhood’s customers.
- Ambience: Makes your rackets snazzier, increasing your profit and upkeep.
- Deflection: Decreases the chance your racket will be attacked by the Bureau of Prohibition.
- Security: Adds extra guards to your casino in case of attack by a rival gang or the BoP.
- Games (Casino only): Adds extra games to your casino, increasing profits and upkeep.
- Production (Brewery and Safehouse only): Increases the amount of alcohol your brewery produces.
- Alcohol Quality (Brewery and Safehouse only): Increases the quality of alcohol the brewery produces.
- Storage (Brewery only): Increases the amount of barrels of hooch your brewery can store.
To upgrade a racket, go to the racket overview screen by clicking on the racket from the street view, by locating the racket in Empire Overview, Finance Info, or Alcohol Info screens, or by clicking the racket icon in the bottom left of the screen while in the racket itself. Click upgrade to spend the money on the upgrade of your choice. Each upgrade will take a certain amount of in-game time - you can Rush this waiting time, therefore skipping it entirely, by spending an amount equal to half of the price of the upgrade.
References[edit | edit source]
- To update page content see reference files in folder
- For racket base parameters see reference file .
- For racket cost parameters see reference file .
- For brewery upgrade data see reference file .
- For brothel upgrade data see reference file .
- For casino upgrade data see reference file .
- For speakeasy upgrade data see reference file .
- For safehouse upgrade data see reference file .